

Of course, there was the highly anticipated remake of Resident Evil 4, one of the best horror games of all time, and it didn't disappoint. From the indie scene to AAA and from VR to a traditional gaming experience, fans of scary games had a lot to enjoy in March 2023. It's not October, but we just had a very good month for horror games. Resident Evil 4 shows that a remake doesn’t need to be completely faithful PlayStation reveals new features and UI for its PS5 Access Controller The Lord of the Rings: Gollum was too broken to review on PS5 The best games of 2023 so far: Tears of the Kingdom, Resident Evil 4, and more Resident Evil 4 is out now on PS4, PS5, Xbox Series X/S, and PC. It makes the most out of every feature while still naturally integrating them into the game’s world. If you’ve been hungry for a PS5 game that made good use of the DualSense, Resident Evil 4 is a perfect game for you. I kept putting it up to my ear whenever a call came through. The DualSense transforms into a walkie-talkie in those moments. That little texture adds more personality to those moments, better placing players in Leon’s world. Whenever a call comes in, the audio comes through the DualSense speaker and crackles as if it’s processed through a radio. Here, those happen naturally as he’s walking around instead of on a menu screen. In the original game, Leon would stop to have Metal Gear Solid-style codex calls with NPCs. My favorite use of the speaker comes from codex calls. It’s a small detail, but one that gives the soundscape a better sense of space. Weapon switching and loading sounds all come through the speakers, which makes it sounds like you’re managing guns at your waist. The feature hasn’t been utilized in terribly creative ways so far, but Resident Evil 4 has a field day with it. The best use of the controller, though, comes from the DualSense’s onboard speaker. It may sound like a normal rumble on paper, but I can genuinely feel him prying the heavy metal apart with tremendous effort. If I get stuck in a bear trap, I really feel the tension in my hands as Leon tries to free himself.

I get exactly how heavy Leon’s footfall is as he crunches leaves or stomps over mud. While that’s been a go-to effect for developers on the DualSense thus far, Capcom does a fantastic job at translating weight to vibrations.

When I’m running, I can feel the weight of Leon’s footsteps as he pounds through the woods. The haptic feedback is similarly effective. It’s enough to feel the difference in weapons, but not so overbearing that it hurts to use them.

When pulling out a heavier weapon, like a shotgun or sniper, the left trigger gives just enough extra tension to communicate that it packs more power than a pistol. On the adaptive trigger side, it doesn’t go too over the top. Resident Evil 4 gets the controller just right.
